68 Shares SketchUp is a great piece of software. It took me a while to fall in love with it – I was always more confident with Autocad.
But now of course I am completely converted and use it regularly in my work. It also took me a while to discover all the plugins that are available to further improve the functionality of an already great bit of kit. There is a vast range of plugins available on the.
I have selected a few of these that are really useful to architects and can speed up your modelling time, add extra dimensions and generally help you out. Some of the plugins are free, and some you have to pay for. Most of the paid plugins offer a free trial period so you can see if the plugin is going to work for you before purchasing. So, lets get into it – here are some of my best SketchUp plugins for architects. Is a collection of various tools useful for fast creation of architectural elements. Has been designed and built as an easy to use yet powerful Live Section Tool.
It represents the key missing features needed to realize a long standing dream: Create your stunning plans and elevations inside SketchUp. Create 3D trees in few clicks and add them to your model. Choose from many predefined trees and plants templates. Make grass and flowerbeds. Fully customizable parameters to adapt the tree to your needs from a single configuration window.
Switch from 3D trees to Skeleton proxies (ghosts) to reduce tree size of your models while working within Sketchup and switch back to high poly 3D when final render needed. Generate random new trees. Save your parameters as new tree templates to re-use it in other Sketchup models Really handy little tool this one. Select the tool.
The Drop Downward tool places (drops) each item of a selection of groups and components downward in the blue direction onto the model. Select the objects to drop downward. During the drop, the selected objects will not drop onto one another.
The objects will land on the first part of the model they encounter. The Set to Elevation tool moves all objects in a selection to a uniform elevation.
Artisan is a SketchUp extension filled with powerful organic modeling tools. It is perfect for designers to create:. Terrain. Furniture.
Characters. Abstract Sculptures. Fabric, curtains, and pillows. Rocks, tree trunks, and plants.
and much more! Select multiple connected edges, curves, and/or arcs (“connected” means having common endpoints), then use the Weld tool to join them into a single “polyline”. Hope you have found these plugins useful in your sketchUp modelling endeavours. If you have any suggestions you would like to add to the list please comment below and I can add it in!
Sketchup can be a very versatile tool for our architectural visualizations, but somehow it lacks of some features that can be used for a quicker modelling time, mostly because the software itself is all-use oriented instead of an architectural one. If we want to work in a more precise way, or if we want to achieve faster modelling times, then we have to install plugins into Sketchup. Below I will list some of the most important plugins I use and show you briefly how to work with some of them.
Please consider that this cannot be and should not be a complete objective list – this is simply stuff I use and want to share with you: 1001bit Tools – Helps Modelling Architecture 1001bit tools is a plugin that for us is a must. It works as a collection of tools designed for creating of several architectural elements.
From roofs to railings, windows, staircases, roof design. Also it has some tools for drawing/editing geometry such as fillet, extend and chamfer that native Sketchup lacks.
After installing the plugin, when you open Sketchup it may take a bit of time to load. That is mostly because it checks the licence status before loading. As you can see, it is a large toolbar with plenty elements for you to check: Some of the most basic tools of are the ones regarding to distance, such as Information Between 2 Points, Point on Face, Center Point of Arc and Circles. Perhaps one of the most efficient ones, mostly for creating complex objects, is the Divide Tool; where you can divide the selected edge. Also 1001bit has a better layer management system than the native Sketchup. You will realize that it is easier to switch elements between layers via 1001bit than the Sketchup workflow for doing so. One useful tool for organic shapes is Best Fit Face, where after creating non-coplanar points you can then pick the series of points for double clicking to create a face containing those points as part of the edges of that face.
The Edges to 3D Profiles tool can be incredibly useful when you want to create structural models in Sketchup, also for bridges. The procedure is the following:. Select the edges you want to work with and run the tool. Choose your desired profile and enter the parameters.
It has by default some steel profiles for you to apply. Create profiles Array tools have several settings that you can apply, being Polar Array, in my opinion, the most useful one, as you can create a spiral staircase with very few parameters. Wall tools are a simple-step solution than the Sketchup way of building walls.
Instead of drawing and extruding planes, you can choose a type of wall, adjust parameters and done! Also it is really helpful for applying details to your walls, such as baseboards. For Wall Openings and Columns the parameters are pretty much the same. A dialog box where you select the type and apply parameters, then create. As I mentioned before regarding Structural Models, one of the tools is for creating Foundations.
From pad footing to strip footing, quick and helpful. Stair tool works for creating stairs, with 12 different kinds of stairs, while Escalator is for creating mechanical stairs. Windows and Door Frame are created via the tools with the very same name, where you previously have to create a face at the opening to apply the command to it.
Perforated Screen is useful for creating “skin” to your facades, mostly if it is an important part of your project. Other important tools are such as Louvres, Joist and the Roofing tools, even though for the last ones I prefer the Vali-Plugins that I will explain next on. Instant Roof – Plugin to Model Complex Roofs Instant Roof is part of the Vali Plugins that are extremely useful for creating a wide variety of architectural elements. In this case, this plugin is focused on making roofs from selected faces and edges.
The possibilities are infinite, as they depend both on which kind of roof you want to make and also how is the geometry that you created for hosting that roof. For testing purposes I decided to show you how to create the Craftsman-style roof.
So, I created in Sketchup a figure where two shapes are joined The way you create the geometry is up to you, but keep in mind that if you don’t want to be changing parameters and use the default method, the geometry group must be a bit large in scale for the roof to adapt. Then is time for selecting edges+faces As you can see, I didn’t selected one of the edges; that is because of the direction of the slope. The non-selected edge defines the direction of the slope.
Now it’s time to go to Plugins → Instant Roof → Make Roof Select roof type and adjust parameters if you like. Download background easyworship. And we end up with this After exploding the group we then can erase the lines at the faces As you can see, the workflow is pretty simple. From the creators of the Plugin we can check at this chart that shows us the different kinds of roofs we can create. Instant Road – Creating roads and pathways Another plugin part of the for creating roads, pathways and waterways on terrains.
The necessary geometry for creating this elements are simple: lines, curves, faces. We can create a road from a center line, as well as road from faces, or even make islands inside the created roads. First you need to create a Terrain mesh using the Sandbox tools of Sketchup. Then draw connected lines or curves within our terrain. Group the lines and select both the group and the terrain. Plugins → Instant Road → Road from Centerline Then we apply the parameters needed for our road, such as its Width, if it is curved or if we want to add additional parameters.
After it is created, double click the road group to open it for editing. Apply the changes you want. Close the group and select it as well as the terrain. Plugins → Instant Road → Road from Face And it is created! Artisan – Create Organic Shapes in Sketchup is a plugin that we use for creating organic shapes. Its workflow somehow reminds me of 3ds Max as we work with subdivision and extrusions. This way, you then “sculpt” your 3d model with a much friendly way than Sketchup native to achieve such results.
It is mostly useful for creating complex architectural buildings, as well as for furniture modelling given the fact it creates perfect rounded edges and faces (which Sketchup can’t manage while subdividing elements). I highly recommend you to learn how to use Artisan via video tutorials, as in written tutorials it can be complicated to understand the sculpting workflow. Chipp Walters’s series of video tutorials of Artisan in Youtube are a good way to start. Here is the link to the first of the series: I really hope you enjoyed this list of plugins I use for archtecture related modelling and visualization tasks. I might write a second part of this “Best Sketchup Plugins for Architects” series in the future because I have some additional recommendations in mind ?.
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Hi Everyone, Allow me to introduce myself; I'm the author of 1001bit tools. Rest assured, i wrote all the scripts from scratch; and they are original. I can understand that some of the scripts may look similar to something that others have written before; after all, for example a 'lineararray' function exists in most CAD program and no program is complete without one. What i'd like to say (in defense of my hours^2 of hardwork), is that if you try out my lineararray, you'll notice important differences in approach; 1) Option 1 - setting out of entities equally divided in middle or with entities placed at both ends; this is fundamental approach in setting out for architectural works, like balusters, columns etc. 2) Option 2 - fixed distance setting out from middle, start point.
Etc, again is aimed specifically for architectural setting out of balusters, rowed seating, floor joists. And floor tiles setting out in interior works (although i doubt anyone would actually create a 3d tile and array it) 3) Option 3 - even distribution with max distance - this is specifically meant for balusters, where in some countries, there is a maximum gap control between balusters for safety reasons. I have put a lot of experience in CAD and architectural practice into this to make it an efficient tool specially meant for architectural works; which i believe no body else have attempted. Another feature that made this different from others is that most of the tools works with grouped entities from outside the group. (I'm not sure whether other tools have done this before.) I really appreciate everyone's interest and looking forward to see more feedback on my works.
Thanks & regards GohCH. GOHCH wrote:1) Option 1 - setting out of entities equally divided in middle or with entities placed at both ends; this is fundamental approach in setting out for architectural works, like balusters, columns etc. 2) Option 2 - fixed distance setting out from middle, start point. Etc, again is aimed specifically for architectural setting out of balusters, rowed seating, floor joists. And floor tiles setting out in interior works (although i doubt anyone would actually create a 3d tile and array it) Still sounds to me that is is the same as what you can do in SketchUp by doing a MoveCopy and then enter.5 or /5 in the VCB.
Or is there some extra settings/configurations? If so they'd benefit from a better description. GOHCH wrote:1) Option 1 - setting out of entities equally divided in middle or with entities placed at both ends; this is fundamental approach in setting out for architectural works, like balusters, columns etc. 2) Option 2 - fixed distance setting out from middle, start point. Etc, again is aimed specifically for architectural setting out of balusters, rowed seating, floor joists.
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1001bit Tools Freeware
And floor tiles setting out in interior works (although i doubt anyone would actually create a 3d tile and array it) Still sounds to me that is is the same as what you can do in SketchUp by doing a MoveCopy and then enter.5 or /5 in the VCB. Or is there some extra settings/configurations? If so they'd benefit from a better description.
GOHCH wrote:3) Option 3 - even distribution with max distance - this is specifically meant for balusters, where in some countries, there is a maximum gap control between balusters for safety reasons. This one seems to have an edge over the SU's default MoveCopy. Nice collection of tools though. Signed up for the betas. Thanks Thomas, Sketchup by itself is already very powerful for most purposes. For some tools, like the edit vertex (which could also be done with SU's Move function) i'm just making it easier and some (like the array tools) are made to facilitate work flow that is closer to an architect's work flow; and those staircase tools are filling in missing gaps. Hi Goh, first of all congratulations on this clever toolset and thanks for your hard work.
Few questions and suggestions from me. Where should the folder '1001bit' be placed in case of Macintosh? There is no C: on Macs. Isn't it easier if we can just put '1001bittools.rbs' and '1001bit' folder in 'Plugin' folder as we do with every other ruby scripts? 1001bit has very comprehensive UI, yet it's unbelievable that the toolset doesn't have toolbars. It takes too much time to get to 'create door' command following the tree structure.
SU's personal shortcut is not very capable either. My apologies for the messy and probably not very clever setup and folder locations. Guess i was lazy and thought that by fixing the folder on 'c: 1001bit' folder, it would be simpler to manage. Thanks for all the feedbacks. I agree, the idea of creating folders in c: is really quite 'stone age' and 'Thousands apologies (anyone old enough to remember where this phrase comes from? )' for the Mac users, i really haven't tested this on Mac before. Appreciate if anyone could offer some help on this.
Note: creating a text file 1001bitpath.rb with the following text $GH1001bitpath='C:/Program Files/Google/Google SketchUp 7/Plugins/1001bit' and place it in Sketchup's plugins folder should reassign the path of the scripts to whatever location. Again, my apologies, didn't really expect this to catch much attention this fast; I was taking my sweet time in my slow and easy phase testing and debugging and i believe there's much room to improve still.
Really appreciate all the feedbacks and assistance. Hi Mac users, Tried out the following setup with Takesh and seems to be working for his Mac now, although seems to have problem with the staircase scripts.
Markitekt wrote:Goh Chun Hee, I get the following error when opening SketchUp 7.0. Error Loading File 1001bitloader.rb undefined method `+' for nil:NilClass I also was not able to activate the license. I copied and pasted the information, then clicked activate but nothing happened. The program looks very cool though!
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I'm looking forward to trying it out. Thanks, Mark Hi markitekt, Maybe you made the same mistake i did,by copying not the 1001bittools.rbs file but the 1001bitloader.rb into the plugins folder,this mistake resulted in the same error message. Greetings, Bep van Malde. Hi everyone, I've updated the FAQs on setting up and also updated the 1001bit.zip files to version 1.1.1 The updates are really minor; 1) there was a bug in the activation - fixed. 2) added a few files - 1001bitpathwinsu7.rb, 1001bitpathmacsu7.rb which contains the correct path for the 1001bit folder for Windows an Mac so that users could just copy it to the plugins folder instead of creating it.
Sketchup Tools
Yep, following some good advise here, placing the 1001bit folder in SU Plugins folder. If you've already placed the folder in c: 1001bit, no need to change anything really it all works fine. Thanks and regards.
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